
Dec 19, 2008
Apparently, I am horrible at releasing a project every two days. So far it has been almost two weeks since I started this website and I only have three (3) projects published.
Work is pretty busy now, but I’ll be getting vacation time starting next week. So I should be updating more regularly. Also, I’m in the process of drafting my graduate final project’s proposal. That project is eventually going to take up all my time.
So instead of driving myself crazy trying to publish every other day, I’m going to reduce the release time to twice a week. This means I only need one more this week to even it out.

Dec 14, 2008
Over the past month or so, I’ve been working on developing a series of iPhone web-apps for work. When I was asked to write these web-apps, my first thought was to write in PHP for the template flexibility. However, since our campus uses all Microsoft products, our web servers are IIS and our SQL servers are Microsoft SQL 2005. This forces us developers to stick with Asp.NET, even if the situation doesn’t call for it.
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Dec 12, 2008
A friend of mine sent me an email asking how to import compiled (.swf) movie clips into Adobe Flash on the fly. Luckily, it’s quite simple, so I decided to write a quick article on it.
In Actionscript 3.0 (the version he is using) you can use the Loader class. The Loader class only needs a URLRequest to import the file you want.
In the following example I’m going to want to import a compiled file called Child.swf that is in the same directory as the one we are running this from.
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Dec 9, 2008
While working on one of my projects, iTunes Portable AppStore, I needed to figure out how to read the same data iTunes does while browsing the AppStore. It took a good amount of investigation, but I eventually found out how to read and parse the data for the information I required. Here are the conclusions I came to.
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Dec 8, 2008
As I mentioned before, I’m going to try to release one project every two days. Well here is an early present: Distorted Directions.
This game was written for a graduate level Adobe Flash class I took. The basic premise is to get the ball to the top of the screen by jumping up a series of platforms. Each level has the same design, so the game may appear easy. However, the controls and orientation of the level may change at any time, making the difficulty lie in the game environment.
You can learn more at the project page.